Lumière · Tools
One suite, every tool.
Each of these is a door into the same engine. Come in for the tool tonight's job needs — the rest is already inside.
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Video transcription
Every word, time-stamped to the frame, labelled by speaker.
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Speaker detection
Who said what, labelled across the whole recording — on your machine.
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Subtitle generator
Timed cues, word-by-word karaoke, every cue editable before burn-in.
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Video translator
Subtitles translated into any language your audience speaks.
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Video dubbing
A dubbed master in any language — the music bed stays intact.
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Music & ducking
Music matched to the story, lowered under every spoken word.
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Text-based editing
Edit the video by editing its words. Fillers and silences too.
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Story from footage
Write the story you want told; the engine assembles the cut.
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Editorial styles
Eighteen built-in convention sets — documentary to TikTok — that shape the cut.
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Compliance check
Scan against your guidelines, cut, and re-verify the output.
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AI B-roll
Fill gaps from your own footage, stock libraries, or AI generation.
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Loudness QC
Measure your master against EBU R128 before anyone else does.
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AI Reframe
One master reframed to 9:16, 1:1, 4:5 or 16:9 — you set the focus.
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Video Insights
Summary, key moments, and a chat that only answers from the video.
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AI thumbnails
Cover-image variants drawn from the video itself — you pick the winner.
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Recorder audio sync
External recorder audio, matched to the video by sound, on its own track.
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Multicam sync
Up to three cameras aligned by timecode or sound, stacked as tracks.
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Team seats
Roles, project walls, and the wire — anchored notes, named approvals, one record.
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On the bench
In active development — named here so you know where we are headed. Nothing on this list is sold as ready.
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People, animals, objects — named once, remembered everywhere in development
Jog the footage at ingest, name what matters — the suite remembers it across edits and projects. Opt-in, per client, deletable at any time.
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360° footage in development
Cut it in time and it stays spherical; point virtual cameras and it becomes a film.
Where this is headed →